import pygame
WINDOW_WIDTH = 500
WINDOW_HEIGHT = 600


class Map(object):

    def __init__(self, new_window):
        self.img = pygame.image.load("res/mappy.jpg")
        self.window = new_window
        self.mappy = {(64, 64): None}
        for i in range(7):
            for j in range(8):
                k = (i, j)
                self.mappy[k] = None

    def blited(self):
        self.window.blit(self.img, (0, 0))
